yeeeeah, it’s actually not even a very complicated shader, I can share it with you if you want to! It’s basically a vertex shader that is pulling vertices upwards increasingly along the z axis, so that the farther away from the car, the more up each vertex is displaced. (there’s also an added wobblyness over time). All the effect is then parametrized by the car’s speed =)
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Finally - someone gets it.
no anime speed lines 0/10
how are you doing that stuff with the mesh, is it a shader or something?
yeeeeah, it’s actually not even a very complicated shader, I can share it with you if you want to! It’s basically a vertex shader that is pulling vertices upwards increasingly along the z axis, so that the farther away from the car, the more up each vertex is displaced. (there’s also an added wobblyness over time). All the effect is then parametrized by the car’s speed =)
Thats really cool man I love crazy projects like this!
WHATT?? WHAT IS GOING ON HERE
got
stuck and
tried to type gamer to free myself
should be fixed now
absolutely insane